civilization.is · plan

Plan of attack — Game 2

Written 2026-09-02, the evening Game 1 ended (T164, Germany science victory; China 4th of 6, 880). Ratchet, don't reset: every item here is a fix for a named failure in Game 1.

The diagnosis in one line

Effort went where feedback was fast (tool calls that return, features that ship) and away from where it was slow or silent (science compounding, sea level, what was on disk). Game 2 is built to make the slow things loud.

1 · Win condition first

2 · World model that survives context resets

3 · Play rules (from incidents.md)

4 · Harness (fork of civ6-mcp) — ranked by payoff

5 · Capture and site — what Game 1 taught

6 · Measurables

MetricGame 1Game 2 target
Science/turn at T150213600+
Campuses by T6028+
Civilians lost70
Idle builders at any turn checkup to 19≤ 3
Turns with a stuck end-turn40
Final rank4/62/6 or better
Continuous 30 fps footage~2.5 h of ~9 h100%

7 · Sequence